This re-edition of the game comes with the same levels as the original, in which you'll have to use your skills to bring all of the 'goo' balls from one side of the screen to the other, constructing pathways that will help them arrive safely. If you've got the option though, you should definitely check out Geared (and its new sequel) beforehand.World of Goo, one of the most important independent games of all time, comes to Android after its success on Windows, Linux and Mac, with a new version that takes advantage of all the tactile gameplay smartphones can offer. Leaving the stupid price to one side, Revolution is a fine addition to the WP7's puzzle line-up. Then again, 75 levels probably sounds like plenty, but bear in mind that Geared features double that and is less than a quarter of the price. Just as it was on iPhone, its instant accessibility and deceptively challenging level design makes it horribly addictive, especially once you get drawn into scooping gold medals by trying to complete each level within the minimum number of moves and the smallest possible amount of time.īeing a WP7 version, there are added Xbox Live Achievements, yet another reason to drag yourself back for more punishment. Presumably renamed (and reskinned) to create the illusion of WP7 exclusivity, the idea, once again, is to drag and drop a series of cogs from your inventory so that they meet the spinning gear and eventually complete the 'machine'. If a better game ever comes to the iPad, you might well spontaneously combust.Ĭog-based spatial puzzle games aren't exactly breaking news in the mobile scene, but don't let that put you off this absorbing remake of an iPhone super-hit called Geared. The rest you probably know about already: the fantastic visuals, the cracked humour, the five contrasting chapters that keep you transfixed right to the end. Whereas before you were dragging and dropping blobs with a mouse cursor, or pointing the Wii remote, the iPad feels utterly tailor-made for the task at hand.Īfforded the ability to drag and drop the blobs with your fingertips, there's a satisfying degree of instant precision available to you, which allows you to make the kind of fine adjustments that make the hair's-breadth difference between success and failure. What's changed, of course, is the input method. You're still trying to get as many blobs to the exit pipe in the least number of moves. You still have to painstakingly attach each blob to one or more other blobs, and try to fashion a path to a nearby pipe. You still have to build large wobbling structures made entirely out of goo. In truth, the game itself hasn't changed a jot. Now that I've been given no way of improving upon Mr Walker's 10/10, allow me to break with tradition and award Eurogamer's first ever 11/10, because somehow those ludicrously talented San Franciscans have gone and made it better than it was already. You might recall Jon Blyth getting all excited about the PC release, only for John Walker to trump that excitement just a few weeks later, slathering upon it a manner of praise generally reserved for deities. World of Gooįor more than two years, the world has been a decidedly better place for having 2D Boy's peerless piece of physics-puzzle brilliance in it. If ever a game was made to justify buying an iPad, this is it. This week, though, all thoughts turn firmly to a very welcome conversion of World of Goo, one of the best independent games ever made. Sort that out and the Android's position will only improve.Įlsewhere, Microsoft's Windows Phone 7 platform has undoubted potential to compete – but you suspect that gamers' interest would rise enormously if Microsoft had a rethink on the pricing strategy for the games. Speaking of Android, the real issue for gamers isn't so much the quality of the handsets or even the OS, but the usability of the (currently) shoddy Marketplace. And then, a matter of weeks after that, attention will inevitably focus on the iPhone 5, alongside the inevitable evolution of the various Android handsets. Of course, Apple will hardly be resting on its laurels, and we can expect the rumour mill to go into overdrive as the release of the second-gen iPad draws closer. Happy New Year folks! So what can we expect from mobile gaming in 2011? Judging by the endless rumours circulating at the back end of last year, it looks like it's going to be the year that Sony finally enters the market in some form.
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